Put this prefab in the "Player Prefab" of the network manager.Įither set up should work but the Network transforms on each object (HMD + 2 hands) effectively makes three players on the server while the Network Transform Child method is just making one player for each user, is easier to set up and, more performant without the CmdControllerPositionSync section of code trying to duplicate what mirror is already handling. ![]()
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